A little personal project I did today after school. I was fooling around with glass shaders and glorious caustics, which like DOF effects, take a decade and a half to render. I like how this looks though. The piece was modeled by Jeremy Birn, lighting td @ pixar, and I textured and lit it. 3ds max + vray + photoshop
EDIT: I've got an 8am class and yet I keep messing with this thing. I'm too tired but is the perspective out the window even correct? For some reason I can't wrap my head around what that would actually look like from that angle. I did the depth of field with a Z-depth alpha map in photoshop. SO much easier than doing it with the vray camera.