Showing posts with label 3ds max vray 3d USC animation photoreal cg student maya vfx visual effects lighting arch viz archviz architecture visualization caustics glass wine bottles sunlight real. Show all posts
Showing posts with label 3ds max vray 3d USC animation photoreal cg student maya vfx visual effects lighting arch viz archviz architecture visualization caustics glass wine bottles sunlight real. Show all posts

Sunday, January 30, 2011

The Wine Tasting Room


This is actually a remake from an older version of this scene that I made last year, updated with a better understanding of how vray works, as well as my photoshop post-processing skills. The picture on the far end of the room (slightly DOF'd...addicted.) is the source image and inspiration for the composition of the scene. I'm pretty happy with the wine bottle shaders.

Wednesday, January 26, 2011

Caustics, caustics everywhere!


A little personal project I did today after school. I was fooling around with glass shaders and glorious caustics, which like DOF effects, take a decade and a half to render. I like how this looks though. The piece was modeled by Jeremy Birn, lighting td @ pixar, and I textured and lit it. 3ds max + vray + photoshop


EDIT: I've got an 8am class and yet I keep messing with this thing. I'm too tired but is the perspective out the window even correct? For some reason I can't wrap my head around what that would actually look like from that angle. I did the depth of field with a Z-depth alpha map in photoshop. SO much easier than doing it with the vray camera.